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Parking Generator (Unreal Engine / Houdini)

Various examples of looks that are possible

Various examples of looks that are possible

Asset parameters in unreal that you can change to modify the look of the parking lot.

Asset parameters in unreal that you can change to modify the look of the parking lot.

The node network in houdini.

The node network in houdini.

This was the original design goal I wanted to achieve. I wish I could have made the tool support angled parking slots, but I simply ran out of time to add it and is something I wish to add in the future.

This was the original design goal I wanted to achieve. I wish I could have made the tool support angled parking slots, but I simply ran out of time to add it and is something I wish to add in the future.

A parking lot generator made in Houdini and made into a Houdini asset to be used in Unreal Engine.

I realize when making a city environment that you need a lot of small and varied parking lots, so I wanted to make a tool which would make that easier. So this tool is made to make rows of 1 or 2 parking spaces, you can then populate the area with assets and make those parameters exposed in the game engine so that a level designer/environment artist can easily populate a city with varied parking lots.

With how this tool is able to work you can fill a zone in a city with blockouts of the parking lot and then later decide a look for a zone and then use the tool to populate the zone with the correct look.

The tool mainly uses curves to create the size of the parking lot, and uses the points on the curves to place objects.

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Date
March 31, 2022